Sunday, March 11, 2012

Procedural_Sequence_Animation


I_Hate_Greg_Lynn

Greg Lynn examines in the article the primary differences between motion and animation, as well as the applicability of this technique to contemporary architectural design strategies. Lynn dissects motion as consisting of a movements and actions in the real world, while an animation is capable of conjuring notions of movement through a series of still images. This primal concept is then studied compared to the nature of architectural design, where architects utilize static mediums in order to forge space, although we rarely existing within a completely static environment according to Lynn.

My contention with Lynn’s ideology is compounded by his overt contempt for the status quo, and his lack of well-articulated conceived spaces within his own practice as precedent for his theorem. The notion that animative sequencing could somehow reinvigorate an architects’ desire to create a dynamically charged space is humorous, as examples such as the Champs de Elysees in Paris, or Istiklal Street in Istanbul were envisioned and graphically proposed prior to the advent of the digital medium in the architectural profession. Those streetscapes in particular forge tightly knit dynamic spaces through the adaptation of continuous street walls, ground floor retail activity and wide pedestrian avenues supported by mass transit. Proper urban design techniques are the way to forge dynamic urban spaces, not the sequential mapping of a Nintendo video game.

Procedural_Sequence_Stills