My contention with Lynn’s ideology is compounded by his overt contempt for the status quo, and his lack of well-articulated conceived spaces within his own practice as precedent for his theorem. The notion that animative sequencing could somehow reinvigorate an architects’ desire to create a dynamically charged space is humorous, as examples such as the Champs de Elysees in Paris, or Istiklal Street in Istanbul were envisioned and graphically proposed prior to the advent of the digital medium in the architectural profession. Those streetscapes in particular forge tightly knit dynamic spaces through the adaptation of continuous street walls, ground floor retail activity and wide pedestrian avenues supported by mass transit. Proper urban design techniques are the way to forge dynamic urban spaces, not the sequential mapping of a Nintendo video game.
Sunday, March 11, 2012
I_Hate_Greg_Lynn
Greg Lynn examines in the
article the primary differences between motion and animation, as well as the
applicability of this technique to contemporary architectural design
strategies. Lynn dissects motion as consisting of a movements and actions in
the real world, while an animation is capable of conjuring notions of movement
through a series of still images. This primal concept is then studied compared
to the nature of architectural design, where architects utilize static mediums
in order to forge space, although we rarely existing within a completely static
environment according to Lynn.
My contention with Lynn’s ideology is compounded by his overt contempt for the status quo, and his lack of well-articulated conceived spaces within his own practice as precedent for his theorem. The notion that animative sequencing could somehow reinvigorate an architects’ desire to create a dynamically charged space is humorous, as examples such as the Champs de Elysees in Paris, or Istiklal Street in Istanbul were envisioned and graphically proposed prior to the advent of the digital medium in the architectural profession. Those streetscapes in particular forge tightly knit dynamic spaces through the adaptation of continuous street walls, ground floor retail activity and wide pedestrian avenues supported by mass transit. Proper urban design techniques are the way to forge dynamic urban spaces, not the sequential mapping of a Nintendo video game.
My contention with Lynn’s ideology is compounded by his overt contempt for the status quo, and his lack of well-articulated conceived spaces within his own practice as precedent for his theorem. The notion that animative sequencing could somehow reinvigorate an architects’ desire to create a dynamically charged space is humorous, as examples such as the Champs de Elysees in Paris, or Istiklal Street in Istanbul were envisioned and graphically proposed prior to the advent of the digital medium in the architectural profession. Those streetscapes in particular forge tightly knit dynamic spaces through the adaptation of continuous street walls, ground floor retail activity and wide pedestrian avenues supported by mass transit. Proper urban design techniques are the way to forge dynamic urban spaces, not the sequential mapping of a Nintendo video game.
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