Monday, April 2, 2012

Recombinant_Sequence_Model







The models illustrate the arrangement of events within the sequence, while evoking the movements of multiple objects at work.

Recombinant_Sequence_Digital_Model




















The Digital model illustrates the dichotomy that existing between the multiple systems at work within the frame.  The intersections and fluctuations between the systems provides liminal moments that are capable of being dissected didactically.

Recombinant_Sequence_Vector











The mapping of staggered movement along an unforeseen path distributes motion through a series of undulations, while maintaining the ordered profile of the figure.

Later iterations mapped the intersection of the viewer with along the path of the actor, while instituting the symbiotic chaos through visual distortion. 

What time is it?

Sunday, March 11, 2012

Procedural_Sequence_Animation


I_Hate_Greg_Lynn

Greg Lynn examines in the article the primary differences between motion and animation, as well as the applicability of this technique to contemporary architectural design strategies. Lynn dissects motion as consisting of a movements and actions in the real world, while an animation is capable of conjuring notions of movement through a series of still images. This primal concept is then studied compared to the nature of architectural design, where architects utilize static mediums in order to forge space, although we rarely existing within a completely static environment according to Lynn.

My contention with Lynn’s ideology is compounded by his overt contempt for the status quo, and his lack of well-articulated conceived spaces within his own practice as precedent for his theorem. The notion that animative sequencing could somehow reinvigorate an architects’ desire to create a dynamically charged space is humorous, as examples such as the Champs de Elysees in Paris, or Istiklal Street in Istanbul were envisioned and graphically proposed prior to the advent of the digital medium in the architectural profession. Those streetscapes in particular forge tightly knit dynamic spaces through the adaptation of continuous street walls, ground floor retail activity and wide pedestrian avenues supported by mass transit. Proper urban design techniques are the way to forge dynamic urban spaces, not the sequential mapping of a Nintendo video game.

Procedural_Sequence_Stills